Excursions on Friday
Friday afternoon we have three contributions which we would like to offer to our participants as an open format or as we would like to call it an excursion.
About the excursions
Utrecht2040 – Gaming Towards a Sustainable Future:
Sustainability challenges like global climate change and food security cannot be solved by one discipline along but require an interdisciplinary and innovative approach. To achieve a sustainable future for all, the United Nation member states adopted the ‘Sustainable Development Goals’ (SDGs) which they say is ‘a blueprint to achieve a better and more sustainable future for all’. Through the interaction between research, education, campus practices and collaboration with stakeholders, we think that Higher Education can play a critical role to achieve the SDG agenda. However, we need to go beyond curriculum development and come up with new and innovative approaches. Over the past 5 years, we developed a unique location-based, multiplayer mobile serious game: Utrecht2040. This game aims to teach all Utrecht University students about key sustainability challenges in a systemic, inter- and transdisciplinary manner. Moreover, it aims to give them the tools to bring in their own personal and disciplinary perspective, and become agents of change.
In this contribution, you will play the game Utrecht2040 with other conference participants and jointly create the best Utrecht in 2040. You will experience working together across different disciplines and in collaboration with the citizens of the city of Utrecht.
After playing the game, we will jointly reflect on the insights that the participants gained while playing the game. Also, the project team will present research results of pre- and post-questionnaires with student participants that played the game over the last few years.
More information on Utrecht2040 can be found at: https://utrecht2040.sites.uu.nl. This site also contains a video where gameplay is shown.
Placemaking: observing the planned and the lived city:
Placemaking is an innovative, transdisciplinary practice to tackle an array of social urban issues collaboratively. With Placemaking education at the University of Amsterdam students learn to design places on basis of local qualities (functional, natural, social) and local knowledge (informal knowledge that people have about their places, territory, local uses and local culture). Placemaking is a philosophy and methodology developed in architecture, planning, and environmental psychology in the 1960’s. The basic principle is that places are designed based on local knowledge and local qualities, with the (end) user at the centre. The process of placemaking gives meaning to a place by connecting the community (more) with the place. Emphasizing the importance of considering the actors’ experiences, perceptions, and diversity of perspectives in Placemaking endeavours, aligns with the transdisciplinary approach of integrating various disciplines and stakeholders to create a meaningful and inclusive place.
In our workshop we will zoom in on methods approached to learn to become open to perspectives based on local or ‘everyday’ knowledge in order to make this knowledge productive in a transdisciplinary and transformative practice. In this workshop we will literally go outside and use your senses and those of others to map out a ‘place’ in order to better understand the tension between a ‘lived’ and a ‘planned’ city. The use and behaviour of users often differs from how the environment is planned or designed.
After a brief introduction of Placemaking and the related transdisciplinary approach, we will go outside with a map of the area and during a walk we will map the different aspects of the place. For example, materials, infrastructure, and functions, but also activity atmosphere and users. How many people are there, who are the users, what do they do and why? In order to properly map what we see; we will use observation schemes and other formats. After the observations we’ll come back and discuss the experience and insights with each other. What has caught your eye and attention? How do the observations of different participants compare? What do they tell us about the place, and about its lived versus its planned situation? Finally, we will reflect on the role of senses in higher education programmes. How could these methods contribute to educate your students in generating and applying transdisciplinary knowledge?
This workshop can be of interest for educators and researchers who are willing to address the place-based interplay between theory and practice and apply placemaking as a transdisciplinary educational and/or research practice.
Utrecht Time Machine
History is there for the taking in Utrecht. Utrecht Time Machine brings old times to life with innovative techniques and places them in the middle of our world.
Utrecht Time Machine (UTM) aims to make the rich Utrecht history visible and experienceable through a combination of linked data and visualization technology. This results in innovative interactive presentation formats for a wide audience. Participants in UTM make sources and resources available. They also encourage other interested designers and developers to get started with the combined data from various heritage partners.
Utrecht Time Machine (UTM) takes countless historical artifacts and data and makes them accessible to everyone, intuitively connecting them to their location and making them accessible with innovative technology. In this way, UTM contributes to digital and cultural literacy in Utrecht. With any smartphone and a special app, interested parties can look at who lived, worked, traded and consumed where, up to two thousand years ago.
Consortium
Utrecht Time Machine is a consortium in which various Utrecht heritage institutions participate: The Utrecht Archives, Historical Association Oud-Utrecht, the Municipality of Utrecht and Utrecht University. Together we want to connect and present open data about Utrecht history in a form accessible to everyone; a kind of time machine. The products and pilots for Utrecht Time Machine are developed in the ‘ Living Pasts ‘ course at Utrecht University.
Utrecht Time Machine is part of the European Time Machine FET Flagship initiative. The project aims to map 2,000 years of European history.